Sleepwalking is a live, video and sound installation that explores issues of sensory, physical and reflected memory through intimate research of transposed experience.

The exhibition is comprised of a number of elements including performance, video installation and digital sculpture. Sleepwalking recovers and reconstructs Telese’s father’s journey to the New Forest shortly before his death in September 2001, a journey from which she was absent. It is a daughter’s attempt to recreate lost memories, to share the unshared, to celebrate and remember her father’s life. Sleepwalking is also an insight into the physical aspects and consequences of sleep, its sensory implications, and its quality during illness.

Works featured in the exhibition include:

  • Play – A digitally sculptured space where people will be able to participate in a generative game inspired by car journeys. The installation display is influenced according to how the game is played.
  • Sleep – A video and 3D photography environment exploring sleep and the search of the self, including footage filmed during Emilia Telese’s residency in the New Forest.
  • Recall – An interactive installation with a live link to a webcam at ArtSway, connected to a remote location where Telese will be sleeping on agreed days during the exhibition, according to the exact pattern of her father’s illness-induced sleep.

Sleepwalking Essay


Emilia Telese was in residence at ArtSway in September 2002 as part of the NavvyGate residency programme (funded by Southern and South East Arts to support new work in new media). Lighthouse, Brighton, have also supported the project.

ArtSway is the contemporary visual arts venue in the New Forest facilitating the development of new work by artists and offering creative opportunities for audience.

A r t S w a y  Station Road Sway Hampshire SO41 6BA T: 01590 682260 F: 01590 681989 E: W:

Supported by: Arts Council of England, South East New Forest District Council, Hampshire county council, Sway Parish council, Foundation For Sports and the Arts.

Equipment kindly supplied by Polycomp Displays Ltd – manufacturers of LED displays and electronic signs and Cambridge Neurotechnologies Ltd.

Thanks to Gabor Papp for the development of PLAY.